All Vault Boy Images
. 2 sharesIf you’ve ever been around a computer or known anyone who plays video games, I’m pretty sure there is a one hundred percent chance that you’ve seen the pervasive Vault-boy from the series. His face is plastered throughout each of the games as well as adorning all of the marketing materials reaching back to the series’ launch.
Needless to say, he’s recognizable.Brian Menze, however, is not so recognizable. But he is quite relevant to the subject at hand, since he is the original artist that created all of the Vault-boy images that we have come to love and associate so much with the Fallout series.
The images are really well-done, and reflect so brilliantly the overall tone of the games. Many are also funny, but one seemed to be a bit more than Black Isle and Interplay could handle.Recently on his, Mr. Menze revealed the original artwork (which has since mysteriously vanished) for the “Childkiller” reputation from Fallout 2, with a small explanation:This image was unused and the only Vault Boy image to ever be cut from Fallout 2. (I’m sure you can figure out why) I remember when I got the request to do a perk illustration for “child Killer” that there would be no way to keep in from being offensive. I mean really! How do you make an illustration of “child killer” and keep it from being offensive? Anyway for some reason, I thought this was the least offensive way to do it.
I have no idea what i was thinking. Even the designer who requested it realized it was a bad idea, so we nixed it. Looking back on it now, I can’t believe I drew this.Though it’s pretty easy to see why this didn’t make the final cut, considering the tone of the Fallout series, I don’t really see this as being too far over the line of what was accepted in any of the games. It is certainly interesting that this was the only piece of artwork that was cut.
Anyone who produces that much art and only has one unused is quite the talent, which can be seen after a quick scan through his work on DeviantArt.Source: Hellforge.

Hello all,Knowing about the upcoming update of Killap's Restoration Proyect, I've found myself remaking/tweaking the Vault Boy/Girl pics for the Hero Appearance Mod (and, while at it, doing some new ones for other possible PC candidates just for fun). I'd like to ask any charitable soul out there who masters the damn Fallout palette to convert the images of the currently existing PC appearances (Default Dude/Girl, Long hair Dude, Bald Dude and Darkhair Girl) into Fallout format pics so that Killap can have them before the release of the new update of the RP.Looks around for Snake and Pixote.Here they are:-VAULT BOYS:Mr. Default Dude:spoiler:231f65332b This corresponds to both the default race and the default style of male Chosen One, our well known and loved default protagonist: /spoiler:231f65332bMr. Bald Dude:spoiler:231f65332b The two versions (normal and unshaved-for-improved-badassnes) of the bald dude:: /spoiler:231f65332bMr. Long-Hair Dude:spoiler:231f65332b Again the two different versions, this time for the guy of the mane /spoiler:231f65332bMr. Short-Hair Dude:spoiler:231f65332b This would be the VB pic for the hero with the head of the male tribal/Sulik critter:A poor choice for making a new PC given the amount of work needed and the little difference obtained, I know. But making a simple VB drawing about it sure is easy /spoiler:231f65332bMr.
Black Dude:spoiler:231f65332b The pic for both the race and default style of the black hero, one of the new PCs we have more chances of seeing finished: /spoiler:231f65332bMr. Bald Black Dude:spoiler:231f65332b The bald version of mr. Black hero:If we had a quick an easy method of recoloring/shading, this one would also be a good candidate to see the light of day./spoiler:231f65332bMr. Long-Hair Black Dude:spoiler:231f65332b And here's the long haired version of mr. Black hero, another one which would beneficiate from a quick recoloring technique: /spoiler:231f65332b-VAULT GIRLS:Ms. Default Girl:spoiler:231f65332b This corresponds to the race of our beloved default classic female protagonist./spoiler:231f65332bMs. Dark-Hair Girl:spoiler:231f65332b The pic for the style of our well known default girl: /spoiler:231f65332bMs.
Redhead Girl:spoiler:231f65332b The (not so) secret love of many, the popular redhead beauty who also has many chances of being finished: /spoiler:231f65332bMs. Ponytail Girl:spoiler:231f65332b It just ocurred to me that the female tribal style could be a potential option:Again a choice not so rewarding for a hero appearance proyect, but easy enough to depict in a single VB drawing./spoiler:231f65332bMs. Blonde Girl:spoiler:231f65332b Here is what I think would be a rather interesting option, the blondie babe:Any modder out there to take the challenge? Mohawk Girl:spoiler:231f65332b And here, the most rebel of the possibilities: the punk, nonconformist chick: /spoiler:231f65332bMs. Black Girl:spoiler:231f65332b The picture for the race of the ebony-beautiful heroine. Just like the default race pic, it's mostly representative, and wouldn't necessarily have an in-game counterpart./spoiler:231f65332bMs. Short-Hair Black Girl:spoiler:231f65332b Just the first obvious option one come up with for a black female PC: using Lynette's head:(only the exterior, of course.
The interior of Lynette's head is better to be left aside )/spoiler:231f65332bMs. Medium-Hair Black Girl:spoiler:231f65332b Another obvious choice for another black girl style would simply be a recolored default female protagonist: /spoiler:231f65332bMs.
Ponytail Black Girl:spoiler:231f65332b And finally, another possible option could be a recolored ponytailed lady: /spoiler:231f65332bHope you like them and they inspire people to keep working in these long but rewarding proyects. My thanks to all of you.Regards.Edit:Added Ms. Black Girl, Ms. Short-Hair Black Girl, Ms.
Medium-Hair Black Girl, and Ms. Ponytail Black Girl.
Click to expand.Yes, I did, but every result I've obtained, no matter how much I've tried, doesn't fit exactly with the background tone of the character sheet. It seems that the image somehow becomes brighter once edited and converted; I try to correct the shadow/contrast patterns at a guess, but no matter what precision level I think to have achieved, you'll always notice some degree of contrast in the background if you put a bit of attention.That's why I felt obliged to ask anyone who masters this issue to do it for me. I could do it, but I think Killap's Restoration Proyect deserves the best level of perfection, one I'm not able to achieve. Click to expand.Excelent! More than perfect, Rain man, thank you very much. Click to expand.Thanks for your appreciation LionXavier, for me it's a honour to get those words from you.I have spend a little bit time to think about your idea to create all those hero types, and, you know, it's almost imposible to create them in standart way (I mean to work directly with sprites).OTOH, for me it takes 1 day to create two critter's full-sets (for ex, default suit + leather jacket). To materialize your idea we have to create.
4 sets for each hero type. 4 sets.
11 new heros = 44 sets - 22 days of hard work, IOW 1 month of work to do this hell job. And remember, that newly created critters will not fit perfectly with original fallout-ones (I'll show you an example)!
Are your sure that this is nessecery for RP project? Also it will explode RP archive size.-EDIT-Please, LionXavier, choose a hero style, that you would like to see alive, I'll make it as an example.
Vault Door Images
I have spend a little bit time to think about your idea to create all those hero types, and, you know, it's almost imposible to create them in standart way (I mean to work directly with sprites).OTOH, for me it takes 1 day to create two critter's full-sets (for ex, default suit + leather jacket). To materialize your idea we have to create. 4 sets for each hero type. 4 sets. 11 new heros = 44 sets - 22 days of hard work, IOW 1 month of work to do this hell job.
And remember, that newly created critters will not fit perfectly with original fallout-ones (I'll show you an example)! Are your sure that this is nessecery for RP project? Also it will explode RP archive size. Click to expand.I. I don't know what to say! Some hours ago I was just drawing and dreaming about new character types.
And now you are offering a serious chance of that happening!I'd say it's one of the greatest modding news I've heard in a long time! It would be a great addition to Killap's RP optional content. As I've already said, I think your style, even if not identical, it's more than Fallout-y enough (heck, it's miles more Fallout-y than half the new critters originally added in Fallout 2).
And about the size, I wouldn't worry; in last instance, it could be arranged as a separated download compatible with the RP, like an expansion pack: Rain man's Player Models pack for Killap's RPIn any case, I think that the only real determining factor is if you really want to do it, as it's you who have to do all the hard work. But if you do, I'm certain I'll not be the only one to be grateful to you. Click to expand.Wait does this mean that you can/will make other playable character types for the rp? I, too, can not believe this! I did not think it was going to become a reality.I might as well just chip in as well, that in my eyes, the most needed one to make currently is the redhead.
I am not trying to tell you that you should make the redhead obviously, but i'm merely casting my vote here, if you decide to make a playable character and need to prioritize. I (as well as my girlfriend, and i'm sure many others) would be eternally gratefull.Oh and your characters look very good btw! Click to expand.I've just got it and tested it in-game and I must say.GOR - GEOUSI'ts amazing, Rain man! Your technique it's way better than I could ever imagine!
The girl looks Fallout-y, the shadows are perfect, the animations are incredibly accurate and ms. Blondie fuses splendidly well with the rest of the gameworld.Here are some screenshots:spoiler:b44e2662c1/spoiler:b44e2662c1The only suggestion I'd give you, is that I think the running animation would benefit from slightly tilting forward the girl's torso, so that it doesn't look too vertica while running. Other than that, I really think you could be the Holy Grail of Fallout critter-making!Anyway, I understand that all of this implies a considerable amount of work, and of course we all know how bitch real-life can be.
All Vault Boy Perk Images
So I want to tell you to not feel coerced to do this on a given basis for us. Just do it when you can and if you want; we'll welcome any addition made by you with really wide open armsAnd, by the way, keep me updated about your game developing company proyect. Colleges with nutrition and dietetics.
I want to know where to find good stuff.