Kotor 2 Droid Factory
SWTOR HK-51 guide with detailed walkthroughs on obtaining HK-51, the new companion droid introduced to SWTOR in Patch 1.5.Navigation.Things to know before starting the quest (i.e. How to prepare). You will need an alt of the opposite faction. It doesn’t have to be high level (Level 15 is ok). This is because one of HK 51’s components is obtained from the other faction’s territory but it is bind on legecy (i.e. You can mail it to your main). The more the merrier.
When hunting down HK-51’s components, the more people you have to cover territory, the better. Once a component is unearthed, anyone nearby, regardless of if they are in your party/ops, can loot it. If you scanner detects a component nearby, make sure to call it out so other players can benefit as well!. You will need to run two specific flashpoints as part of the quest. Only Coruscant and Dromund Kaas compoents are bound to legacy, rest of the components go straight to your mission tab of your inventory and are bound to that character. So yes, you will need a level 50 character to unlock HK-51 but there might be an option in the future to unlock it for other characters in your legacy.Quest start – Belsavis Section XNew arrives to Section X will be greeted by a droid called G0-A1 (Empire) B6-31 (Republic) not far from the ship landing pad.
He will hand you a quest called Fatal Errors (Heroic 2+) for Empire players The Fatality (Heroic 2+) for Republic players and ask you to track down General Avrun (Empire) Bren (Republic) out in the Frozen Lake.While this quest is labeled as a Heroic 2+, it can be soloed if you are decently geared.You will need to head to the west portion of Section X and enter a subzone called The Frozen Lake.Talking to General Avrun Bren will lead you to the middle of map where you enter an instance for the mission. I m republic, yesterday i send the wrapped box to my new char on imp side lvl him to 7 and went to dromund caas- i was in operation and stand next to the found item if hk 51 – i cant click it- message -you need the scanner- ok time to open the box i thought- i try to open – message – you dont need to do this now- box was still closed-it seems there is a min lvl to use the fucking box- today evening i ll send money and jump to tattoine and buy the real scanner.

With tokenjump back and go dying again through dromund wish luck to me. For the Jumping Puzzle in Theoretika, I found out it was possible to just run through if you’ve got more than 21k Health.
As a Jugg Tank with 25k hp, I died once on Specimen 19(didn’t get the Nylite at all as I forgot all about it on both attempts, 2nd attempt took him down by kiting him around the room with vette DPSing him down) and was frustrated it sent me back to the other side of the engineering room where I had to jump again. I tried the jumping puzzle a 2nd time and fell into the ‘electrified’ water by accident, and it was around 4k damage/2 secs.
I figured I could prolly run all the way across, and I did survive, with around 4k HP remaining. Just remember to heal yourself immediately once you get across.;PThanks for the guide, you’re always a great help to the Community!.
Thanks a lot for the site and for this guide 🙂Want to add about “Theoretika portion– Heroic 2+” – it’s not Heroica at all, you can do it oneself like i did it yesterday by my Gunsligner (just all dailies purple mods 50 in orange gear) with a healer companion. There are no mobs (but it’s realy spooky:-)) and only one boss beast – so you do not need group if could not find any.And i have a question about other side component – i took one from Coruscant and my quest here is done, can i find now another one for my Mercenary char and mail it to him? I just can go and use excavator in Jedi Temple even if i have no quest for it? Or only one component of each kind is restricted for one char?.
Why is the scanner even for sale for 50k in Outlaws Den? I completed the Theoretika and when I checked my inventory to see what loot I had the scanner was already there.
Also another bit of random weirdness happened. When I got to the vendor in the Outlaws Den on Tattoine I realised like a dope that I was actually skint.I decided to do the Black Hole Dailys to get some cash so off I went. After the Heroic 4 I quick Travelled back to the outpost to get my rewards and sell my junk items.
I was very surprised to find the HK weapon component in my inventory even though I know for certain I only had a couple of medpacs and a crafting recipe in my inventory when I left TattooineNow I did do False Emperor about 3 or 4 days ago but that was before I even had or knew about the HK quest chain. Just want to warn you guys something about the quests. If you are a subscriber and you don’t purchase the Section X unlock from cartel market, as you can get in Section X because of subscription privilege. Not completing HK-51 activation quest before the subscription ends will reset all the quests back to Theoretika.You will probably lose all of the components that you gathered and need to find them all again. Not sure if it is the bug that cause all to disappear when you grab the loyalty chip as the last piece.
I returned to this game a week ago and this is a sad news for me. Checked through the Endar Spire region for almost 90 minutes.In the end, I found it just north (outside, according to the map) of the Endar Spire region, slightly west of the small lake. Basically was walking back and forth in a search pattern which I continued until my position was outside the “described” area, than turned back about 10 meters distant.Found the drop at Coruscant smack in the middle of the area, but was walking around it for about 5 minutes due to some strange “measurements”.
Great guide; a couple of notes:rocket boost makes travel times in the ship much more manageable.phase walk will NOT get you out of the asphyxiation room, but you CAN use it to completely avoid the jumping/pipe/electrocution puzzle. Just set the return point on the edge, run across the water, flip the button, and phase back.
No muss, no fuss. (there may be a way to do this on a leaper-type, as well),you only have the one fight on Theoretika. The nylite injector will be in your mission items, but will NOT show up in the top right corner during the fight, so open the window or drag it to a hotbar – and you also have to be close (melee) to inject it.you may get to the Den and find Kezzit is not there (there will be a busted up sand speeder & a broken droid on the ground) – it means someone has killed him.:/ That means you have to wait out the respawn. Like I am now.I’m a 60 pub shadow in 186 self & companion gear, and will solo all of this that I can. Will let you know if I get anything else of importance.
Kotor 2 Hk Factory Xbox
I searched for hours to no avail on Hoth then decided to get some sleep and start in the morning when there might be more people on trying as well. This morning I asked if anyone was looking and immediately got invited to a group. They said they were near it I searched a few feet away from them and I found it on the first search, felt like it was my birthday or something Oh wait Today is my Birthday LOL, they were happy and astonished and I was happy as well. Found The Taris one at -40, -186 and the Hoth one at around 566, -971 on a small ice patch next to the ship. For anyone having a problem finding the fuse in the dark room on the ship Theoretika.

I think the fuse only shows up after you attempt to open the crate and discover the fuse in the crate is broken. So right after the lights go out, go to the crate and click to move the crate, click to open the panel and then click to remove the old fuse.After that, go to the corner indicated by the map position above and the fuse will highlight when you mouse over allowing you to pick it up.
It is indeed on the floor mixed in with that garbage pile.You can also use the illumination probe to light up the area, but it will go out each time you move, though you can mouselook around and it will stay lit. This helps in navigating the room!. Not sure if this is just my experience, or whether others have noticed the same, but across all of the “searched parts” (i.e. The ones not purchased from vendors or acquired in FlashPoints) I did notice something of a pattern.What worked for me was to find the toughest mob in the area, kill it, scan at the location they were standing when I first saw them (not where they died) and EVERY time I got a hit within 25 meters.Once you have the first hit, the search area you have to work with becomes so small that if it takes much longer than 5 minutes, you might as well give up!. Just did it tonight, and it’s not bugged. You need to go back into the room with the electrified water and go through the door in the corner to go back down to four. You do NOT need to cross the water again, the door is to your left as you enter the room.I was confused at first, too, because the door I THOUGHT I came through was jammed shut with no way to remove the debris.
The map makes it look like you have to go through that door to get back to four, too, furthering my confusion. I even started Googling to find out how to get back downstairs, and nobody mentioned it, so I figured I must be doing something wrong. Started searching for another way out. Once I found it I was like, “Ohhhhhhh. I feel dumb.” lol.
I highly recommend that when you play, you install the Restored Content Mod, that you can get through the Steam Workshop (and in other places too). This mod restores much of the content that did not make it into the original game, as it was released before it was finished - it turns it from a great game that ends in a big disappointment into a great game that remains pretty great until the end.However, you need to be aware that despite the tremendous job that the developers of the Restored Content Mod did, they are not game designers, and they made a very bad choice from a game design perspective by introducing the Droid Factory, which had been completely scrapped from the original game, back into the game. There are two reasons why this was a bad choice:(1) The Droid Factory was clearly unfinished. It isn't bad content, but it is missing a spark. It gets quite tedious after a while.
I can imagine why the Mod designers decided to restore it, as there is some really good stuff in there - the conversations between the HK-50 bots are awesome, and the outcome of this part of the game has an impact on the endgame as a whole. But all in all, you feel that this part of the game is only 80% finished, and restoring it does not make The Sith Lords a better experience overall. Still, this is a small flaw, compared to the next one:(2) The Droid Factory has to be undertaken by HK-47 on his own. He has no companions, and no access to the inventory that you have given other companions.
It is an unavoidable part of the game: once you get to a certain point in the game, if you met the prerequisites for the Droid Factory, you HAVE to play through it, and you HAVE to finish it before you can continue with the main game. That means that if HK-47 is not up to the task, then you are stuck, unless you cheat your way through. Considering that the Droid Factory contains the hardest fight in all of the game, it might very well be that a player who does not want cheat, hits a wall here.So your choices are to either make sure that you avoid the Droid Factory, or to make sure that you develop HK-47 in particular as a robot-killing machine.How to avoid the Droid Factory? The two main ways are the following:(1) Do not reactivate HK-47 at all.(2) Do not use HK-47, at least not in fights against HK-50s.Assuming that you want to reactivate HK-47 (and who wouldn't), let me clarify the second point.
To enable the Droid Factory in the game, HK-47 has to gather information on HK-50's. He does that when he is involved in a fight with HK-50's.
At several points in the game (at least twice on each of the main planets) you meet three HK-50's. HK-47 cannot fight his brothers, and they cannot fight him, but he can gather information on them.
If you take him into three of those fights, he has gathered sufficient information to capture one of the HK-50's and interrogate him. You will know that that is the case when at some point you enter the Ebon Hawk and you encounter a cutscene in which HK-47 is 'torturing' an HK-50. After that, it is certain that you will get the Droid Factory content. So, to avoid the Droid Factory, you can simply decide not to take HK-47 in your party.But suppose that you want to see the Droid Factory, then how should you make sure that HK-47 can complete the quest? In that case, you have to know that the Droid Factory is populated ONLY with robots, most of which are HK-50's.
HK-50's are particularly nasty because they not only have enormous amounts of health and armor, but they also, contrary to most enemies in the game, heal themselves during fights. That means that you not only have to do lots of damage against them while surviving yourself, but you also have to do MORE damage than they can heal, which isn't easy. So you have to turn HK-47 into an HK-50-killing machine. The best way (or at least, a good way) to do that is as follows:While HK-47 seems to be tweaked to be a rifle-user when you find him, he is more effective with two blasters. To avoid needing to spend Feat points on blasters, make sure you give him a Battle Upgrade as soon as you get it.
The Battle Upgrade is found in several places in the game, so that is no problem. Not only does the Battle Upgrade give HK-47 maximum feats in both blasters and rifles, but it also improves several other stats enormously. It is the best upgrade for any robot companion. So there is no reason to spend Feat points on blasters or rifles (which, if you did not know this, you probably would have done).Instead, invest your Feat points first and foremost into Two-Weapon Fighting and Precise Shot. Two-Weapon Fighting needs three Feat Points to get it to master level, while Precise Shot needs five. If you get more, you can spend them on anything you like. You might continue developing his Power Shot ability, but Rapid Fire is probably better.For your skills, invest heavily in Repair, as you need it to 'heal' yourself.
It is also good to put some points into Demolitions, and perhaps some Security and Awareness. Security for a few containers in the Droid factory (but you don't need much), and Awareness to be able to spot mines, which you then disable with Demolitions. Demolitions can also be used to place mines, in case you want to make HK-50's run over them - for a poorly developed HK-47 that is a way to get at least through the first part of the Droid Factory, but it will not help in the second part.Since you want to turn HK-47 into the ultimate Blaster wielder, put all attribute points that you get into Dexterity.For your equipment, give him the best you find. The Battle Upgrade I already mentioned. For the armor, the best is Capacitator Armor - I found only one of them in the game, and it might be a random drop, and if so, you may be out of luck. Then give him the best armor that reduces Energy damage, which is what all the bots deal. For the rest, use a Unity Grid (with more Unity Grids in reserves) and two Agility Upgrades.
Instead of one of the Agility Upgrades, you can install a Source Ripper, if you find one (I found one in the Droid Factory, and it may be a guaranteed drop there).The most important equipment, however, are the blasters that HK-47 wields. The best are Mandelorian Disintegrators; they are fully upgradable, and in particular their Unstoppable damage is very useful. You might not be able to find two of them before you get to the Droid Factory, however, as they are a random drop which need a very high level to come up.If you do not find Mandelorian Disintegrators, give him other blasters that are fully upgradable and that work well against robots. Perhaps Mandelorian Rippers.
Then give each of these weapons a Pinpoint Scope IV, a Mandelorian Chamber III, and a Pure Rylith Power Cell. Alternatively, for the Rylith Power Cell you might use the power cells that do Ion damage, but I prefer the Ryliths as they are more generally useful.Note that you have quite some time to construct HK-47 in this way. The Droid Factory occurs right before the endgame, so after you have found all four of the Jedi that you were looking for, you confronted the three of them that are still living, and you returned to Dantooine to use the second entrance to the Jedi Enclave (which is inaccessible on your first exploration of Dantooine).And that's it. On Normal level, with HK-47 outfitted like this, you waltz through the Droid Factory. Even the big ambush that you have to live through poses no problems at all. I never even had to repair HK-47 during a fight.
Kotor 2 Tslrcm Droid Factory
So it will probably work on higher difficulty levels too. How to avoid the Droid Factory?
The two main ways are the following:(1) Do not reactivate HK-47 at all.(2) Do not use HK-47, at least not in fights against HK-50s.This is a great post, but note that point 2 isn't completely true. I never had HK with me when encountering 50s, but they still counted towards the 3 needed. In fact, the first I ever heard of the 'can't shoot other HKs' was inside the Droid Factory.Maybe it was how I got the mission, I first found it during conversation, and it just came up as 'if you take down 3 teams of 50s.' It was never phrased as him needing to be present, so I never worried about bringing him. I just faced the droid factory yesterday.
Killing all non HK-50s droids on the first floor was tough but manageable. The first Group of HK-50s was annoying and took me many tries using up almost all my droid resources. Captcha sniper cracked 2019. When I entered the lower factory and saw dozens more of them, I figured that there was no way to defeat them.
At first, I was desperate that I might have to abandon the whole game after close to 50 hours and shortly before finishing it as I didn't prepare HK-47.Then I found a surprisingly simple solution that worked out. Use your best droid shields, power them up repeatedly and just run to the consoles, ignoring all battles. Have one or two construction kits ready and you'll breeze through the factory once you found your way.Hint: Turn right into the HK51 part of the factory first. Then left into the HK50 part.