Flatout Ultimate Carnage Mods

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Flatout Ultimate Carnage Mods Car

Thanks for the release!Interesting thing is, it has much bigger 'data.bfs' file than its retail counterpart. Other files are the same. Can't tell anything about the xex.UPDATE. Waited 3 hours to unpack 'data.bfs' from the preview and the final build.Seems there are only two different files; 'main.bed' and 'mainmenu.bed'.Both of them have 'pressbuild' flags enabled and what is more interesting, there is an exclusive 'instant action game mode' like on the screenshot above.Also, there should be 'pressmenutracks' option in the menu, but I haven't tested it yet. Thanks for the release!Interesting thing is, it has much bigger 'data.bfs' file than its retail counterpart. Other files are the same.

Can't tell anything about the xex.UPDATE. Waited 3 hours to unpack 'data.bfs' from the preview and the final build.Seems there are only two different files; 'main.bed' and 'mainmenu.bed'.Both of them have 'pressbuild' flags enabled and what is more interesting, there is an exclusive 'instant action game mode' like on the screenshot above.Also, there should be 'pressmenutracks' option in the menu, but I haven't tested it yet. Click to expand.The problem is, there is no other mention of 'pressmenutracks' in any script file. I can say the same thing about 'menudev'. I guess, they are just leftovers having no functions and were later scripted in the final xbox build because they were simply cut.On the other hand, there is a EnterMenu('menu pressbuildtrackselection'), which, according to the code, let's you select tracks and I can't seem to find it in-game.As I can see, the magic starts when the game loads 'PressBuild.bed' in 'main.bed', but I have no experience in modding FO and I can't say for sure. I think, we can even enable 'Focus Test' build by simply removing '-//' in (-//'FocusTest.bed',) in the 'main.bed'.What is more interesting, there is a 'devmenu.bed' file, which is not listed in 'main.bed'. I think it has something to do with entermenu('menudev') thing I talked about.

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Or it was used in 'menudebug.bed', which is now blank.UPDATEI was right, it IS possible to enable 'Focus Test' build. Nothing really special about it as it turns the game into a demo.Also, managed to load 'testmenu'It has two test menus with two items; 'hello' + 'instant action' and 'Goodbuy' + 'instant action'.Only testmenu 'one' works. Both hello and goodbuy items should swap these menus with one another, but it doesn't work.P.S. To make it work I used Xbox files in the PC version.I guess, pressmenu can be brought back if you change 'pressmenutracks' to 'menupressbuildtrackselection' in 'mainmenu.bed'. Update, it doesn't work on PC nor on Xbox.